VR Peer-to-Peer Security

I work at a middle school and we are considering getting VR headsets for our students.

Our IT dept has some concerns with peer-to-peer security, specifically, the headsets being hackable. Is there another method of having all the students connected to internet/wifi and not using a p2p style connection? Is bluetooth an option? Something else?

I am not particularly knowledgeable with this sort of stuff (I don't work in IT, lol). However, if someone could help explain this to me in layman's...

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from AVForums https://ift.tt/3qUlboa

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